Video abstract

Results: 429



#Item
61Game design / Leisure / Gaming / Learning / Education / Dynamic game difficulty balancing / Georgios N. Yannakakis / Playware / Gameplay / Adaptive learning / Play / Video game

Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam Abstract— A first endeavor for optimizing player satisfaction in augmented-realit

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:32
62Software / Windows games / Digital media / Gaming / Video game genres / Total Annihilation / Real-time strategy / Internet bot / Strategy video game / Spring Engine / Rise of Nations

Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology Abstract— Bots for Real Time Strategy (RTS) games provide

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
63Video game development / Software / Gaming / Artificial intelligence / Video game bot / Phalanx / Machine learning / Real-time strategy / Formation

Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
64Brain / Emotion / Feeling / Limbic system / Subjective experience / Mood / Affect / Facial expression / Psychological theories / Microexpression / Affective computing

Growing on the Inside: Soulful Characters for Video Games Rafael Bidarra, Robert Schaap and Kim Goossens Abstract— Procedural generation techniques effectively help to reduce the huge content production costs in curren

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
65Puzzles / Puzzle video games / Gaming / Leisure / Mind / Puzzle / Games / T puzzle / Procedural generation / Mechanical puzzle / Stave Puzzles

Smart Terrain Causality Chains for Adventure-Game Puzzle Generation Isaac Dart and Mark J. Nelson Abstract—Adventure videogames have the player assume the role of protagonist in an interactive story, which is primarily

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:02
66Leisure / Gaming / Abstract strategy games / Video game development / Game theory / Game artificial intelligence / Game design / Zillions of Games / Reversi / Gomoku / Board game / Genetic algorithm

Microsoft Word - hom-marks.doc

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Source URL: www.aaai.org

Language: English - Date: 2007-05-01 17:50:12
67Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
68Game design / Learning / Digital media / Video game / Game / Artificial neural network / Artificial intelligence / Play

An Experiment in Automatic Game Design Julian Togelius and J¨urgen Schmidhuber Abstract—This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies comput

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:46
69Gaming / Software / Digital media / Pac-Man / Ghosts / Pac-Man Arrangement

An Evaluation of the Benefits of Look-Ahead in Pac-Man Thomas Thompson, Lewis McMillan, John Levine and Alastair Andrew Abstract— The immensely popular video game Pac-Man has challenged players for nearly 30 years, wit

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:35
70

Analysis of the Proton Beam in the DESY Transport Lines by Video Readout internal Note DESY MDIand 4th European Workshop DIPAC99, Frascati F. Solodovnik, IHEP and T. Limberg, K. Wittenburg; DESY Abstract Injection

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Source URL: mdi.desy.de

Language: English - Date: 2013-06-13 08:28:28
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